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I’ve been playing video games for 20 years. Not casually — obsessively. From the first time I picked up a controller as a kid to staying up until 3 AM dissecting patch notes on a Tuesday, games have been the one constant thread running through my life. That kind of history gives you a perspective that’s hard to fake and impossible to replace.
A few years ago, I took that passion a step further. I started developing games myself — and that changed everything about how I understand this industry. When you’ve spent time building systems, designing levels, and wrestling with the decisions that go into shipping a product, you stop seeing games as just entertainment. You see them as craft. You appreciate what works, you spot what doesn’t, and you can articulate why with a level of precision that comes only from being on both sides of the screen.
Why I Built Dr Gamez
I built Dr Gamez because I was tired of reading gaming coverage that felt like it was written by people who had never actually cared about a game. Too many outlets chase clicks over context. They report announcements without understanding what those announcements mean for the player. They review games without the vocabulary to explain what makes a mechanic feel satisfying or broken.
Dr Gamez exists to do it differently. Every article I write is informed by two decades of genuine enthusiasm and three years of hands-on development experience. I don’t just report what happened — I explain why it matters, what it means for the games you love, and whether you should care.
“I built this site to be the kind of gaming coverage I always wanted to read — written by someone who actually plays the games, understands how they’re made, and has opinions worth listening to.”
What Dr Gamez Covers
I cover the full spectrum of gaming — no genre loyalty, no platform bias. If it’s worth talking about, it’s on Dr Gamez.
My Editorial Standards
Every piece published on Dr Gamez meets a simple test: would I want to read this? That means no filler, no recycled press releases passed off as news, and no opinions I don’t actually hold. When I cover a rumour, I tell you it’s a rumour. When I criticise a game, I tell you exactly why. When I’m excited about something, that enthusiasm is real.
Sources are always credited. Facts are checked before they’re published. And when something turns out to be wrong, it gets corrected — openly, not quietly buried.
Gaming journalism has a trust problem. Dr Gamez is my attempt to be part of the solution.
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